The City of Sharn
Dura, one of the largest and oldest quarter of Sharn,
rises from the ruins Shaarat and the Old Sharn that
fell at the end of the War of the Mark. But as Sharn
has grown over the centuries since that terrible
conflict, Dura has been left behind. Today, many
consider it a blight on the city, riddled as it is with
poverty and crime. Dura is home to the majority of
the lower classes of Sharn, and Lower Dura is generally
considered to be little better than the Cogs.
Nonetheless, Dura is the gateway to the Dagger River.
Cargo passes from Cliffside up through Dura, and
most of the vast warehouse districts are located in
the lower ward. The Bazaar of Dura is a source for
all manner of unusual goods, including a wide range
of illegal merchandise. Dura may be dangerous and
dirty, but it is certainly a gateway to adventure.
The Race of Eight Winds has a major impact
on the culture of this quarter. Residents born and
raised in Dura are likely to be quite passionate about
the race, and outsiders who settle in one of the districts
of Dura would be wise to smile and nod when
the subject comes up. As the time of the race draws
near, Callestan and Hareth’s Folly become a hotbed
of arguments and brawls.
Watch Detail: 576 guards of the Watch: 173 on
day shift (138 patrol, 35 stationed), 202 on evening
shift (162 patrol, 40 stationed), 201 on night shift
(161 patrol, 40 stationed).