Example NPC Lay out

Description:

Hey Everyone When you create your NPC’s please do so in this format it makes it much easier for me to read them quickly

Cult Leader CR 9

Male or female human adept 10
Any alignment (but rarely good) Medium humanoid
Init 0; Senses Listen + 3, Spot + 3
Languages Common, empathic link
Defense
AC 14, touch 11, fl at-footed 14; Dodge
(+ 3 armor, + 1 defl ection)
hp 35 (10 HD)
Fort + 3, Ref + 3, Will + 12
Offense
Speed 30 ft. (6 squares)
Melee club + 5 (1d6)
Ranged dart + 5 (1d4)
Base Atk + 5; Grp + 5
Adept Spells Prepared (CL 10th):
3rd—bestow curse (DC 16), lightning bolt (DC 16)
2nd—invisibility, scorching ray (+ 2 ranged touch), web
1st—command (DC 14), cure light wounds, protection from
[appropriate alignment], sleep (DC 14)
0—detect magic, ghost sound (DC 13), touch of fatigue (+0
melee touch, DC 13)
stats
Abilities Str 10, Dex 10, Con 10, Int 10, Wis 16, Cha 11
SQ familiar, share spells
Feats AlertnessB (if familiar within 5 ft.; modifi ers not included
in skills, below), Deceptive Spell*, Dodge, Iron Will, Silent
Spell, Still Spell
Skills Appraise + 3, Concentration + 10, Gather Information
+ 2, Knowledge (local) + 10, Knowledge (religion) + 10, Spellcraft + 9
Possessions club, 5 darts, holy symbol, bracers of armor + 3,
ring of protection + 1, periapt of Wisdom + 2, potion of cure
moderate wounds
Nonhuman Cult Leaders: Remove all ranks in Knowledge
(local); remove 1 rank from each of the other skills (changing
the modifi ers to Concentration + 9, Knowledge [religion]
+ 9, Spellcraft + 8). Remove Iron Will (changing Will save
to + 10).
Note: While cult members and leaders are capable of calling
familiars, most choose not to. Being seen communing
with an animal could give away their mystical abilities or
cult affi liation.

Bio:

Example NPC Lay out

The City of Sharn steinwertm